Taking full advantage of Autodesk's wonderful free student licences, I've decided to familiarise myself with Mudbox.
3D digital sculpting and digital painting software gives you the freedom to create production-ready 3D digital artwork without worrying about the technical details.
-http://usa.autodesk.com
So I’m going to be updating this post with periodic images of my first sculpt, a T-Rex.
First image:
Getting to grips with the 'Push' and 'Sculpt' brushes.
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My graphics tablet won't work so this is all going to be mouse work. |
I'm using this as an anatomy guide:
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Q. doyouthinkhesaurus?
A. doyouthinkthat'sfunny? |
Update 01: Found the 'Knife' and 'Pinch' tool; good for finer detail and sketching in shapes.
Shift-D to move up a subdivision level to add greater detail.
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Not looking very T-Rex - will have to check some reference |
Update 02: Decided to dial it back and get all the general shapes tied down using a whole host of references. I realised my initial enthusiasm for smaller details would produce a very messy, uneducated model. The main progression is in the legs where I've added much more definition. I have also reshaped the head, specifically he eye socket which was previously lost in the skull.
Update 03: Moving up a sub-div level I started laying in detail using the 'Spray' tool and continued carving using the 'Knife' adding wrinkles in the flesh at joints
More importantly...
I discovered the viewport filter!
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'Matthew' learnt the 'apply filter' technique, it's super effective (...or super lazy) |
Designed to give you a better feel for the sculpt as if in situ.. I'm using it to make these crude renders more palatable.
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I think I'm calling him Rendersaurus-Rex |