Well I was going to post a tutorial on Mudbox texturing but I'll 'irrupt' all over the flow of mud from mudbox with an eruption from KRAKATOA!
... the volumetric particle renderererer...errr.
Not that I need to defend my use of lens flares... but... everyone else is doing it!
3DS Max; PFlow to FumeFx to Krakatoa.
Lat time you saw any of those on this blog I was filling a head with multicoloured particles, I've moved on a bit since then, I have a lot more control and feel comfortable executing my aims rather than just hoping for the best when I press one of the many Krakatoa UI buttons...which can sometimes go wrong...
|Yep! They're full of circuit-boards, who knew!?|
4 Hours simulation
3 hours render
Soooo many particles that I couldn't show more than %20 of them in the viewport at any one time.
I liked the 'flow' of PFlow so I'm going to be exploring it's usefulness - going to be trying something with a higher viscosity for 'PAINT' the Film... probably something like... paint.
Taking full advantage of Autodesk's wonderful free student licences, I've decided to familiarise myself with Mudbox.
3D digital sculpting and digital painting software gives you the freedom to create production-ready 3D digital artwork without worrying about the technical details.So I’m going to be updating this post with periodic images of my first sculpt, a T-Rex.
Getting to grips with the 'Push' and 'Sculpt' brushes.
|My graphics tablet won't work so this is all going to be mouse work.|
I'm using this as an anatomy guide:
Update 01: Found the 'Knife' and 'Pinch' tool; good for finer detail and sketching in shapes.
Shift-D to move up a subdivision level to add greater detail.
|Not looking very T-Rex - will have to check some reference|
Update 02: Decided to dial it back and get all the general shapes tied down using a whole host of references. I realised my initial enthusiasm for smaller details would produce a very messy, uneducated model. The main progression is in the legs where I've added much more definition. I have also reshaped the head, specifically he eye socket which was previously lost in the skull.
Update 03: Moving up a sub-div level I started laying in detail using the 'Spray' tool and continued carving using the 'Knife' adding wrinkles in the flesh at joints
I discovered the viewport filter!
|'Matthew' learnt the 'apply filter' technique, it's super effective (...or super lazy)|
Designed to give you a better feel for the sculpt as if in situ.. I'm using it to make these crude renders more palatable.
|I think I'm calling him Rendersaurus-Rex|
The above video is a short motion test for a divine/otherworldly 'presence' to be featured in a short film produced in Bristol. I say 'motion test' because I am still working on look development, expect lots of lovely minutely differing concept images to follow.
This presence represents the agnosticism of the director in that it is never revealed to be either spiritual or extraterestrial.
Conceptually: an excerpt from e-mail to the director:
- Has this Presence (I’m just going to call it that) travelled to Earth or is it appearing in the sky as if from nothing?
- Are we implying that this Presence is responsible for the disappearances?
- If Devine, could the light appear differently to each individual – i.e. is there a personal element – is the viewer (Rockford) seeing something personal to him?
- It is entirely missing the point but if you had to decided what is the light?
Any and all camera/lens specs you can give me help me pre-empt any problems we might face further down the line.
This video marks my first HD post to youtube... not the best user experience. After waiting 9 hours for upload (twice returning an error) the video then disappeared into the aether - so this happened:
|That's a torboSmoothed version - so don't judge the topology (you're doing it! I can feel your judgment!)|
What has one face and two thousand faces, Blogosphere?
|Look at that lack of saturation, it’s gotta be from the past!|
|Oh no! You've fallen behind the scenes, how ever will you get out?|
For once in my short(ish) foray into 3D I’ve manage to create pretty much exactly the image I set out to make.
In case you want to have a go yourself:
|The image I made (photoshop)|
Just use that to generate the emission map for a PRT Volume based on geometry from a human head.
Lets get Animated blogosphere!
p.s - I use to draw emission maps as a child...I called them stink lines.
Unfortunately the train has already left that particular station, I only got in it with 34 minutes to spare (and there’s no seats)… “What the hell are you talking about” you might well ask. I entered Adobe’s ‘Imagination Challenge’, I found out about the competition 34 minutes before the 23:59 deadline (fans of maths/time will be able to tell you the time I found out about it). You can vote come the 8th of October 2011 so follow this link to the Imagination Challenge Gallery and sit there for four days until they put mine up. In the mean time register to vote (I recommend using at least 4 different e-mail addresses to boost my votes).
I will be pushing this (even though my entry isn’t even that good) so expect lots of promotion and pestering. I’ll be throwing a massive party if I win and everyone who votes is invited (£10,000 buys a lot of party hats!)
Party Hats —powered by eHow.com
Why does she hate us? We just want to party. "I hate parties and I hate hats... and I hate people. I know! I'll work in a party hat shop and grind out all the fun of the place with my vaguely confrontation style. Also lets video tape it." Hardy ha ha at the 22 second mark.
I was not chosen as a finalist so disregard everything you just read (maybe could just have put the update above the post to save you the time...or deleted the post entirely...too late now!) but I have just been shortlisted in another competition (one I actually put some effort into) so I'm not snapping pencils in frustration...yet (just gripping my wacom pen a little too tightly (the passive aggressive digital artist's choice for grinding out disappointment)). Post detailing the current competition to coming soon to a blog near you.
About The Blog
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About The Blogger
Taking full advantage of Autodesk's wonderful free student licences , I've decided to familiarise myself with Mudbox. 3D digital...
It’s really only fair to future generations that I preserve my exquisite head in all its three dimensional glory. So I am. ...or maybe I’m j...
For once in my short(ish) foray into 3D I’ve manage to create pretty much exactly the image I set out to make. In case you want to have a ...
Unfortunately the train has already left that particular station, I only got in it with 34 minutes to spare (and there’s no seats)… “What th...
Well I was going to post a tutorial on Mudbox texturing but I'll 'irrupt' all over the flow of mud from mudbox with an eruption ...